AK-EXPO BIOSBOOTING

DEBYTE/OSmaker kernel online

GPUshader memory mapped

AUDIOflip relays armed

SCENEchainsawman stage mounted

EXPOready for handoff

WELCOME
TO
DEBYTE
EXPO

Ankit Chetri / Debyte404

DebyteExpo

I build web apps, bots, games, hardware toys, and 3D scenes like tiny worlds, with a designer's eye and a shader-brained heart.

Edited profile portrait of Ankit Chetri
phone (2)nothing 2
21+merged production PRs
5flagship builds
3hackathon honors
2025-2029B.Tech CSE

Maker lore

Built like a sketchbook with a GPU attached.

Builder before job title

I am Ankit Chetri, also Debyte, and I keep building things that leak between software and objects: web apps, bots, hardware toys, shader experiments, and tiny systems that teach me back.

Sebastian Lague energy

I love the Sebastian Lague kind of curiosity: explain the machine, visualize the invisible, make the hard thing playful, then ship the weird prototype before doubt catches up.

Cinema, anime, cats, food, sawdust

I want this place to feel like my desk after midnight: anime poster energy, sawdust, baking notes, shader tabs, cat interruptions, and cinematography sneaking into the way I frame code.

Selected builds

Projects as little worlds.

Raytracing lab render from the project repository

Shader notebook

Unity Compute Shader Raytracing Lab

I wanted the screen to feel like a lab bench where light leaves fingerprints.

I built this as my little photon playground: compute threads per pixel, camera rays, sphere hits, GPU buffers, and materials that make math glow.

UnityC#HLSLCompute ShadersGPU Buffers
Meantendo handheld console preview from the repository

Pocket hardware

Meantendo

I wanted a pocket console that looked like it escaped from a weekend workshop.

I packed a tiny arcade creature into an ESP32: joystick, buttons, buzzer, ST7735 display, menus, and games that feel too stubborn to stay on breadboard wires.

ESP32PlatformIOArduinoC/C++ST7735
03Win98 work sim

Win98 work sim

ShadowIntern

I wanted the UI to feel like it was quietly judging my productivity from inside a CRT.

I made a fake workstation that remembers your grind, pokes at burnout, hands out XP, mutters through procedural audio, and slowly turns work into a tiny universe.

ReactThree.jsZustandTailwindCSSAudio

Workbench

Tools scattered on the table.

01

Languages

Syntax I reach for when I want control close to the metal.

CC++C#PythonJavaScriptGLSLHLSL
02

Web & App

I use these when interfaces need to feel sharp, fast, and alive.

ReactNext.jsDjangoFlaskNode.jsUnity
03

Systems

I keep these close because weird bugs usually hide behind boring doors.

Git internalsCI/CDREST APIsDebuggingSoftware design
04

Hardware & 3D

I use these when code needs a body, a scene, or a small machine to haunt.

ESP32ArduinoCompute shadersGPU buffersBlender

Receipts wall

Production, hackathons, and proof slots.

Certificate frames are intentionally reserved where the image source is not ready yet.

Founding Frontend Lead Engineer

NovelPedia - KarmicSphere Media Pvt. Ltd.

I shipped 21+ merged PRs across production reader, author-dashboard, and admin-panel surfaces, the kind of work where polish and patience both matter.

Junior Software Developer Intern

NovelPedia

I built responsive author-dashboard interfaces with Next.js, TailwindCSS, Django REST APIs, and a lot of practical debugging under real product pressure.

Software Development Intern

Paint Your Story

I developed MongoDB-backed MERN and Flask modules for auth, payment, email workflows, third-party services, and APIs that had to connect cleanly.

The Fest 3.0 Hackathon certificate

The Fest 3.0 Hackathon

Neurathon certificate

Neurathon

CALL2CODE Hackathon certificate

CALL2CODE Hackathon

Final scene

Bring me a strange thing to build.